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Endgame
(Rework In Progress)
Back to Dantooine
When you return to the enclave it appears as though the building has been put back together. Enter the enclave through the previously locked path on the left. After you enter, you will face Master Zez-Kai Ell in battle if you didn't kill him earlier.
After a lengthy story sequence you will play as the Handmaiden on Taris where you must battle Atris. She will strike down the Handmaiden, and then you (the main character) will battle her in her quarters. This is a straightforward fight between two Jedis. Strike her down without mercy and then follow Kreia to Telos.
HK-47 Assassin Droid
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You begin on the planet surface, head for the old base. The beginning section is deserted. You will come across a workbench etc so use it to upgrade any weapons, armour, generate any anti-droid weapons e.g. ion grenades etc as you are on your own. Head for the the other end of the base and enter the sub levels. During fights, remember you need to keep your shields up, so do not get carried away. Watch the impact of your range of shots available. It is important you finish off each group of hostiles / turrets as you encounter them before you move on.
On this floor you will need to methodically work through some areas in the correct order. You will initially encounter weak opposition so ensure you save your best armour until later. In each section, power your shield, zap the bad guys, then go back and pick up items, do tasks. If you encounter heavy opposition, back away, lay lots of mines in the passage ways as this will thin out the bad guys for you.
Communication (west)
Try to switch off comms. You will need to turn off the power first
Power (east)
You cannot shut off the power until you have turned off the comms (go west again)
Go West (Communications) Switch off comms. You learn you need to update your programming.
Go north, pull the cord. Interact with the two droids and pick up useful items.
Go east to switch off the power
Go south (manufacturing)
You need to deal with both the 50 and 51 models on either side of the large rood filled with droids. You need your best armour here as initially the side doors are locked. Fight your way up to the console on the slope, and then open the doors and head for each side door. Mining narrow corridors is the way to go if you are struggling.
Once you have switched off the manufacturing of both units, you can shut everything down. The key here is to be efficient, don't waste your shields early as you are on your own. Look out for a number of useful upgrades, and save your best shields / mines / grenades for last.
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Telos
Here you will run through the base while killing Sith soldiers. There is only one path to take, so keep on murdering people until you reach the Ravager. When you enter the entertainment module, there is an injured officer waiting outside of the lift. You can choose to kill him because he is of no use and earn more dark side points.
Ravager
As you move through the Ravager you will have to set four bombs. Once you visit a bomb site it will be marked on your map. After planting the first three bombs, a Mandalorian will report that one of the charges has been destroyed. You must now find the Maintenance Bay where you can unlock a proton missile and remove its core. Take this core to the last bomb site. Also, you can visit Visas' meditation chamber in order to increase her force points and give her a stronger connection to the force.
Malachor V
The surface of Malachor is covered in noxious gas and broken down ships. Use breath control to avoid taking damage from these hazards. You will travel alone on the surface of the planet, so attack the storm beasts the roam over the surface from a distance at first to inflict some damage before they move in for the kill. Make sure you fully explore the surface of this planet and kill all of the storm beasts. This will make things easier for you later in the game.
Greater Storm Beast
Direct hits from this animal are powerful enough to harm the most powerful characters. Fortunately, he is a big lumbering moron. Force speed along with force lightning are enough to hit him from afar. If this method is too cheap for you, instead hit him with an adhesive grenade and pelt him with attacks while he's stuck to the ground.
When you enter Trayus Academy you will take control of Bao-Dur's droid. You will have to visit the four republic ships strewn throughout the planet's surface. This section is easy if you have tackled all of the storm beasts previously.
Trayus Academy
Trayus Academy is a large building made up of four areas. To the west is the Trayus Crescent and to the east are the proving grounds. Both of these areas are filled with Sith Assassins, Sith Lords, and Apprentices. All of these enemies yield decent amounts of experience and this is a good area to gain some levels if your character is feeling a bit weak.
Most of the battles in the academy are against large groups of Sith. Kill each group completely before moving onto the next section of the building or you will quickly become overwhelmed.
There is a work bench at the very southern area of the proving grounds which can be useful for upgrading your equipment with the rare items that the Sith drop as they die. To advance the story, walk to the center of the northern area, in front of the doorway that leads to the core. Here you will encounter Darth Sion.
Darth Sion
Stick with the Makashi lightsaber form for this encounter. Sion's battle takes place in the middle of the northern section of the academy in front of the doorway to the core. When talking to Sion, you can erode his will by telling him that Kreia has abandoned him. After you bring his health to zero he will completely restore himself and continue to fight. You must beat the shattered Jedi four times and he will take his own life. Each time the battle stops, you may have different conversation options based on wisdom, intelligence, or persuade. Each time you can lower Sion's stats and make the rest of the battle that much easier.
Kreia
The final battle is against Kreia takes place at the core of the mangled planet. The first segment of the fight is a one on one lightsaber duel. Be sure to equip any items that protect against force attacks. If you become overwhelmed, there is always the option to make a run for the outside ring of the room where Kreia will temporarily lose track of you.
After defeating Kreia the first time, she will summon three lightsabers to fight along side her. The best defence against these floating menaces is to use the force wave technique and knock them back while inflicting damage. First, run away from the center of the room and focus on destroying the sabers. Continuous use of force wave along with melee attacks will take care of them quickly. You can also get the lightsabers caught on the edges of the pillars on the outside of the room. If you manage to get even one saber stuck against a wall, Kreia will be vulnerable to lightning attacks from the edge of the room.
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Star Wars Knights of the Old Republic II: The Sith Lords
Obsidian Entertainment
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